Every Mac developer eventually faces the same fork: publish through the Mac App Store, sell directly from a website as a notarized download, or do both. The decision sets your commission rate, your update cadence, and who owns the customer relationship. The 2026 data below puts real numbers on each path, from Apple’s published fee tiers to fresh survey evidence on how Mac users actually install software.
Editor’s Choice
- 66% of US Mac users get some or all of their apps outside the Mac App Store (Setapp Insights, 2026).
- On the developer side, 41% ship only via the Mac App Store, 31% only outside it, and 28% use both channels (Setapp Mac Developer Survey 2023).
- Apple’s commission is 30% standard, or 15% for developers earning under 1 million USD per year through the Small Business Program.
- Subscriptions pay developers 70% in a subscriber’s first year, rising to 85% afterward (Apple).
- A merchant-of-record processor like Paddle charges 5% plus 50¢ per checkout transaction for direct sales, tax handling included.
- Developers active on both channels report 57% of their revenue coming through the Mac App Store (Setapp survey, 2023).
- Across Apple’s US App Store ecosystem, more than 90% of billings and sales paid no commission to Apple at all, a figure dominated by physical goods and services (Apple, May 2025).
Recent Developments
- US storefront apps may now include external purchase links without any special entitlement. Apple’s own App Review Guidelines state that entitlements “are not required for developers to include buttons, external links, or other calls to action in their United States storefront apps,” a change that followed the 2025 Epic v. Apple contempt ruling.
- For EU developers on alternative terms, the Small Business Program commission drops further, to 10% (Apple).
- The US App Store ecosystem facilitated 406 billion USD in developer billings and sales in 2024, nearly triple the 142 billion USD of 2019, and small developers’ earnings grew 76% between 2021 and 2024 (Apple-commissioned Analysis Group study).
- The Mac App Store passed its 15th anniversary in January 2026. It opened on January 6, 2011 with just over 1,000 apps.
What the Mac App Store Charges and Provides
- The standard commission is 30% on paid apps and in-app purchases.
- Developers who earned under 1 million USD in the prior calendar year qualify for 15%, and re-qualification is automatic the year after falling back below the threshold.
- Auto-renewable subscriptions start at a 70/30 split, then move to 85/15 once a subscriber completes one paid year.
- In exchange, Apple handles payment processing, regional pricing, tax collection, and refunds across its storefronts, which is real operational work you would otherwise own.
- Store distribution also means sandboxing requirements, review cycles, and Apple’s rules on what your app may do.
What Direct Distribution Costs
- Selling from your own site, you keep everything except payment processing. A merchant-of-record service like Paddle takes 5% plus 50¢ per transaction and assumes tax compliance; plain card processors charge less but leave VAT and sales tax to you.
- Direct distribution still runs through Apple’s security gate: since macOS Catalina, apps must be notarized by Apple to pass Gatekeeper (Apple documentation), which requires the same Developer Program membership as store distribution.
- You control release timing, pricing experiments, bundles, and upgrade discounts, none of which the store supports freely.
- You also inherit update delivery, license management, refunds, and support. Frameworks like Sparkle cover updates, but the operational load is yours.
Channel | Cut per sale | Notes |
|---|---|---|
App Store, standard | 30% | Paid apps and in-app purchases |
App Store, Small Business Program | 15% | Under 1 million USD in prior-year proceeds |
App Store, subscriptions | 30% year one, then 15% | Rate drops after one paid subscriber year |
App Store, EU alternative terms | 10% | Small Business Program variant |
Paddle (merchant of record) | 5% + 50¢ | Handles global tax and billing |
Own site + card processor | Processor fees only | Tax compliance stays with you |
Sources: Apple developer terms; Paddle pricing, September 2026
What Mac Users Actually Do
Setapp’s 2026 research on US Mac users is the freshest public data on installation behavior, and it cuts against the assumption that everyone lives inside the store:
- 34% use the Mac App Store only, 49% mix the store with outside sources, and 17% skip the store entirely.
- Among users who go outside the store, 76% download from official developer websites and 62% use sites with app collections.
- The top reason for leaving the store is availability: 43% say the apps they need are simply not on the Mac App Store. Trust in specific developers follows at 36%, subscription and billing control at 32%, and better pricing at 30%.
- 76% of outside-store users spend more than 10 USD per month on apps, so the audience that leaves the store is a paying one.
- Even they keep a foot in Apple’s world: 74% still use the Mac App Store as one of their sources, with utilities (68%) and productivity tools (57%) the categories most often bought through both channels.
| Install route | Share of US Mac users |
|---|---|
| Both channels | 49% |
| Mac App Store only | 34% |
| Outside sources only | 17% |
Source: Setapp Insights, 2026
That mix shows where people shop, not why they leave. Availability tops the list of reasons, and the gap between it and everything else is wide.
Motivation also varies with what people buy. Utilities and productivity tools are the categories users most often purchase through both channels at once, which is exactly where a hybrid distribution strategy earns its keep.
Security, Sandboxing, and Trust
- The only public sandbox census, a University of Hamburg study from 2019, found 93.53% of Mac App Store apps actively sandboxed against 10.94% of directly distributed apps (Blochberger et al.).
- Sandboxing has been mandatory for store apps since 2012; direct downloads face no such requirement, which is precisely why notarization and Gatekeeper exist as the floor for everything else.
- Trust flows both ways. In Setapp’s 2026 user research, 36% of outside-store users trust specific developers more than the store itself, and long-term access (27%) plus better support (25%) round out the trust case for direct relationships.
The Third Path: Subscription Platforms and Steam
- Distribution is no longer a binary choice. In Setapp’s developer survey, 40% of Mac developers who distribute outside the store use third-party tools, naming Setapp, Paddle, Sparkle, GitHub, and FastSpring most often, and 34% use Steam.
- Almost 90% of surveyed Mac developers consider the revenue share worth it for Setapp, per the survey’s own summary, against 80% who say the same about the Mac App Store.
- For users, Setapp bundles 330+ Mac, iOS, and web apps under one subscription, which is exactly the subscription-control pitch that 32% of outside-store users say drives them.
- Discovery remains the problem every channel is fighting over: 54% of Mac developers named app discovery their top distribution challenge, ahead of marketing at 51%.
Common Questions
What commission does Apple charge on the Mac App Store?
Apple charges 30% standard, reduced to 15% for developers who earned under 1 million USD in the prior year via the Small Business Program. Subscriptions pay 70% in a subscriber’s first year and 85% afterward.
How many Mac users download apps outside the Mac App Store?
66% of US Mac users get some or all apps outside the Mac App Store, per Setapp Insights (2026): 49% mix both channels and 17% avoid the store entirely.
Do Mac apps distributed outside the App Store need Apple’s approval?
Direct downloads skip App Review, but since macOS Catalina they must be notarized by Apple to pass Gatekeeper, and notarization requires an Apple Developer Program membership.
Can iOS and Mac apps link to external purchases in the US?
Yes. Apple’s App Review Guidelines state entitlements are not required for external purchase links in United States storefront apps, a change that followed the 2025 Epic v. Apple ruling.
Conclusion
The data resolves the debate into a matrix rather than a winner. The Mac App Store buys you trust, billing infrastructure, and the 41% of developers’ worth of company who live there exclusively, at 15 to 30% of revenue. Direct downloads reach the 66% of users who already shop outside the store and cost single-digit processing fees, but you become your own billing department. The 28% of developers running both channels, and collecting 57% of their revenue from the store anyway, suggest the practical answer for a growing app: start where your users are, and add the second channel once the first one pays for it.



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